- 30 Experience or 6 Skill Points
A character's handgun skill represents his or her accuracy with percussion cap pistols, revolvers, and semi-automatic weapons. As with other ranged weapons, the first several shots with a new gun are at a +20 TAV until the character gets a feel for the weapon's aim.
Handguns are now treated as a weapon proficiency tied to the Aim skill. The cost of this proficiency is 30 Experience or 6 Skill Points.
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